CFGs:

MMXDigLabour.cfg : Auto Palette Assignment
MMXDigLabourMA.cfg : Manual Palette assignment
MMXDigLabourNA.cfg : No Palette assignment

Flags:
In the ".asm" file you can change these values that enable or disable functions:

    !BobOmbInteraction = 1
    !YoshiFireballInteraction = 1
    !YoshiStompingInteraction = 1
    !CapeStompingInteraction = 1
    !UseMMXExplosion = 1
    !Respawn = 1
    !CapeInteraction = 1
    !FireballInteraction = 1
    !SpriteInteraction = 1

SFXs:
In the ".asm" file you can change these values to changes SFXs and if use 1DF9 or 1DFC:
    !DeadSFX = $09
    !DeadSFXAddr = $1DF9|!addr
    !SpawnSFX = $09
    !SpawnSFXAddr = $1DF9|!addr
    !LaughSFX = $09
    !LaughSFXAddr = $1DF9|!addr

Constants:

In the ".asm" file you can change these values:

    Time Used when the enemy laugh
    !LaughTime = $40
    MMX Explosion Pixi Slot (This is a Cluster)
    !ExplosionNumber = $06
    MMX Dig Labour Pick Axe Pixi Slot (This is an Extended Sprite)
    !PickAxeNumber = $01

    HP Of each version
    !HPVersionGreen = $08
    !HPVersionCyan = $08
    !HPVersionBlue = $08
    !HPVersionRed = $08
    !HPVersionYellow = $08
    !HPVersionPurple = $08

    Damage recieved by each interaction
    !FireballDamage = $01
    !YoshiStompingDamage = $04
    !CapeStompingDamage = $04
    !YoshiFireballDamage = $02
    !CapeDamage = $02
    !ShellDamage = $04
    !BobOmbDamage = $08


Extra Bits:
    2 = Left Initial Direction
    3 = Right Initial Direction

Extra Byte 1:
    E PPP VVVV

        E: 
            0 => Palette is not affected by Global Color Palette Effect System
            1 => Palette is affected by Global Color Palette Effect System
        PPP:
            Palette used by the sprite if uses Manual Palette assignment or No Palette Assignment
            000 => Palette 8, 001 => Palette 9, ..., 111 => Palette F

Color Themes (VVVV):
    Yellow Helmet: Throw regular pick Axe.
    Red Helmet: Throw Bounce Pick Axe (bounce once and then acts like the regular Pick Axe)

    0000: Green (Yellow Helmet), Throws pick axes aimed in Arch to the player.
    0001: Cyan (Yellow Helmet), Throws pick axes with random X Speed.
    0010: Blue (Yellow Helmet), Throws pick axes with fixed X Speed.
    0011: Red (Red Helmet), Throws pick axes aimed in Arch to the player.
    0100: Yellow (Red Helmet), Throws pick axes with random X Speed.
    0101: Purple (Red Helmet), Throws pick axes with fixed X Speed.

Extra Byte 2:
    TTTT DDDD
        TTTT: Time between each throw.
        DDDD: Maximum distance to throw projectiles to the player.
Extra Byte 3:
    xxxx XXXX
        xxxx: Minimum Projectile X Speed (Cyan and Yellow version only).
        XXXX: Maximum Projectile X Speed (Cyan and Yellow version only), also
                Projectile X Speed for Blue and Purple version.
Extra Byte 4:
    YYYY ----
        YYYY: Initial Projectile Y Speed
